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Won't Fix
Votes
0
Found in
2021.3.34f1
2022.3.19f1
2023.2.9f1
2023.3.0b5
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
7000.0.0a1
Issue ID
UUM-62461
Regression
No
[Android] Frame rate drops to 40-50 FPS on some Android devices with spikes in the Profile for "PostLateUpdate.FinishFrameRendering"
How to reproduce:
1. Open the "IN_67380" project
2. In the Build Settings "Run Device" dropdown, select the desired device
3. Press Build And Run
4. Observe the FPS displayed in the Player
5. Wait for 2-5 sec
Expected result: Frame rate is stable around 60 FPS
Actual result: Frame rate drops to 40-50 FPS (user mentioned frame rate drop from 45-40 and lower on Amazone Fire HD 8 (12th generation))
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b5
Testing environment: Windows 10 Pro
Not reproducible on: No other environment tested
Reproducible on these devices:
Amazone Fire HD (12th generation) (user reported)
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible on these devices:
VLNQA00391, Xiaomi - (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00564, Amazon Fire HD 8 (2015) (KFMEWI), Android 5.1.1, CPU: MediaTek MT8135, GPU: PowerVR Rogue G6200
VLNQA00251, Amazon UNKNOWN (KFDOWI), Android 5.1.1, CPU: MediaTek MT8163, GPU: Mali-T720
VLNQA00547 - Samsung Galaxy Tab A8
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00520, Samsung Galaxy S22 (SM-S901U), Android 14, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00523, Samsung Galaxy S23 (SM-S911U), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
Notes:
- Reproducible with both Vulkan and OpenGLES Graphics API
- User mentioned that opening up the app/task switcher and then going back to the Player causes the frame rate to return to a steady 60 FPS (possibly depending on the device but this temporary fix worked only for a few seconds on tested Htc 10 device)
- User mentioned "Creating an AdMob banner ad view in the game seems to resolve the GPU issues and frame rate dropping"
- Device Amazon Fire HD 8 (2017) behaves the opposite: on this device the frame rate varies between 60 and 70 FPS (increases)
- User mentioned spikes in the Profiler “PostLateUpdate.FinishFrameRendering/Gfx.WaitForPresentOnGfxThread/Semaphore.WaitForSignal“ but I couldn’t see any spikes specifically caused by “Semaphore.WaitForSignal“ but higher usage increase was observed on “PostLateUpdate.FinishFrameRendering“ when frame rate dropped
- Not reproducible on the Windows Standalone Platform
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Postpone, U7 ports.