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Shaders are not rendered properly after blitting in Player when creating...
How to reproduce:1. Open the attached “SRP_blit_issue” project2. Open the “SampleScene” and enter Play Mode3. Observe that the Game ... Read more
ScriptableObjects with inner serialized classes containing arrays throw ...
How to reproduce:1. Open the attached “scriptableobject_issue” project2. Open the “SampleScene”3. In the Assets window, select the “... Read more
NullReferenceException thrown when editing project wide actions in play ...
How to reproduce:1. Open the “My project(99).zip“ project2. Open the “Input System Package” settings in the Project Settings3. Add a... Read more
The ProBuilder and Editor shortcuts are conflicting by default
How to reproduce:1. Create and open a new project2. Install the ProBuilder package3. Press the "P" key on the keyboard4. Observe the... Read more
Kinematic Rigidbodies can move despite having constraints enabled when u...
How to reproduce:1. Open the attached “rigidbody_constraints_issue” project2. Open the “SampleScene” and enter Play Mode3. Observe t... Read more
[iOS] Game view resolution is altered when changing between quality leve...
How to reproduce:1. Build And Run the user’s attached “TestSplitView.zip” project on iPad with Split View support2. Press the three ... Read more
The 'Read/Write' flag on Texture2DArray isn't taking effect
How to reproduce:1. Open the attached “Repro” project2. Make sure the ‘Read/Write' flag for ‘Assets/tex2d’ Asset is set to false3. B... Read more
[TextMeshPro][Mobile] Thai language text placed in the Text component fi...
How to reproduce:1. Open the "IN_66370" project2. In the Build Settings "Run device" dropdown, select the desired device3. Press Bui... Read more
Dedicated Server Optimizations causes error logs and null reference at r...
How to reproduce:1. Open the “DedicatedServerShaderErrors“ project2. Make sure to switch the Platform to “Dedicated Server” (File &g... Read more
“Binding is neither a composite nor part of a composite” errors are thro...
How to reproduce:1. Open the “InputPackageBindingIssue“ project2. In the Project window open the “TestControl” Input Action Asset3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left