Search Issue Tracker
Fixed
Won't Fix in 2021.3.X
Fixed in 2022.3.X, 2022.3.24f1
Votes
0
Found in
2021.3.34f1
2022.3.18f1
Issue ID
UUM-61560
Regression
No
The 'Read/Write' flag on Texture2DArray isn't taking effect
How to reproduce:
1. Open the attached “Repro” project
2. Make sure the ‘Read/Write' flag for ‘Assets/tex2d’ Asset is set to false
3. Build it using the 'Development Build' setting in Standalone Player
4. Open the Memory Profiler (Window > Analysis > Memory Profiler) and search for 'tex2d' in the search bar
5. Observe how much 'tex2d’ uses in 'Graphics (Estimated)' and in 'Native' categories
Expected result: tex2d will use 1.3MB in 'Graphics (Estimated)' and less than 1KB in 'Native'
Actual result: tex2d is consuming 1.3MB in both 'Graphics (Estimated)' and 'Native'.
Reproducible with: 2022.3.18f1
Not reproducible with: 2023.2.7f1, 2023.3.0b4
Reproducible on: M1 MacOS 14.2
Not reproducible on: No other environment tested
Note: Using 2021.3.34f1 the Graphics (Estimated) is not present due to the older version of the Memory Profiler, but the Native Memory is 1.3MB
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Resolution Note (2021.3.X):
Fixing this bug properly requires us, on upgrade, to force a full re-import of all textures, regardless of whether the project is affected by this issue or not.
In the case of the 2021 LTS, we believe that a backport is thus likely to create more pain than it would remove: as such, we are opting to close this port as "Won't Fix".
UI and documentation for 2021 LTS will be updated to reflect the fact that the "Read/Write" toggle has no effect on Texture2DArrays and Texture3Ds.