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Deleting custom post processing volume breaks rendering
The project in the video is a completely new HDPR project 1) Create a custom post processing volume script 2) Assign it in the HDRP ... Read more
Undo UI GameObject creation crashes Editor
Steps to reproduce: Create a new "GameObject -> UI -> DropDown TextMeshPro" GameObject Undo (x) Current Result: Editor crashes... Read more
[Android] Visual artifacts with specific devices when Graphics API is se...
Steps to reproduce:1. Open the attached “SkinnedMeshTest” project2. Assure that in Player → Other Settings → Graphics APIs Vulkan Gr... Read more
UXML document's "Canvas Size" gets resized to 640 x 480 resolution when ...
Reproduction steps:1. Create a new project2. In the Project window, create a new UXML document by pressing the right-click > Crea... Read more
XRPokeInteractor.m_CurrentPokeTarget not respecting GetValidTargets and ...
Testing environment- Unity - 2022.3.9f1- XRI - 3.0.0-pre.1 When I use a custom {{TargetFilter}} or extend {{XRPokeInteractor}} and o... Read more
Poke interactor blocks other interactors when a UI button gets disabled ...
My xr rig uses poke, direct, ray and teleport interactors in that priority order. When I'm poking a UI button and the UI gets disabl... Read more
Unity build does not start in Chrome if running on an iframe that has th...
-Chrome has changed its behavior to start throwing a security exception if navigator.getGamepads() is called and the page is run fro... Read more
Some types of assets are not loaded when using "AssetDatabase.LoadAllAss...
How to reproduce:1. Open the user’s attached “Bug LoadAllAssetsAtPath PDF.zip” project2. Open Menu > Test > Test3. Observe the... Read more
”False” is returned when using "AssetDatabase.IsSubAsset" for hidden Sub...
How to reproduce:1. Open the user’s attached “Bug IsSubAsset hidden.zip” project2. Open Menu > Test > Check subassets3. Observ... Read more
First field is shown as selected in the “MaskField” when selecting any o...
How to reproduce:1. Open the attached “fieldnames.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. In the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation