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In Progress

Fix In Review for 2.5.3

Votes

2

Found in [Package]

2.5.2

Issue ID

XRIT-115

Regression

No

Poke interactor blocks other interactors when a UI button gets disabled while being poked

Package: XR Interaction Toolkit

-

My xr rig uses poke, direct, ray and teleport interactors in that priority order. When I'm poking a UI button and the UI gets disabled while being poked, all other interactors become unusable. I can't grab, raycst to or teleport until I poke another UI element.
To sum it up, it looks like the poke interaction is left unresolved when the UI gets disabled.

Disabling/renabling the poke interactor doesn't solve the issue.

XR Interaction Toolkit v 2.5.2
OpenXR plugin v 1.8.2
Unity version 2022.3.10

Reported by forum post
[Bug - Poke interactor blocks other interactors when a UI button gets disabled while being poked - Unity Forum|https://forum.unity.com/threads/poke-interactor-blocks-other-interactors-when-a-ui-button-gets-disabled-while-being-poked.1534438/]

  1. Resolution Note (fix version 2.5.3):

    Fixed XRPokeInteractor and TrackedGraphicRaycaster to ensure poke interactor data is cleared when the UI element with a poke interaction is disabled.

Comments (2)

  1. njwpsu

    Mar 19, 2024 15:42

    I was wrong - line 205 is not the problem.

    The issue is the 'TrackedDeviceRayster.ValidatePokeInteractionData()' method does not check 's_PokeHoverRaycasters' for poke interactors that are hovering inactive graphic raycasters.

  2. njwpsu

    Mar 15, 2024 17:53

    The issue still exists for UI that is disabled while being *hovered* by the poke interactor. TrackedDeviceRaycaster.cs - line 205 needs to be removed

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