Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0b4
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-60204
Regression
No
Deleting custom post processing volume breaks rendering
The project in the video is a completely new HDPR project
1) Create a custom post processing volume script
2) Assign it in the HDRP settings
3) Delete the post processing volume asset
4) Open Graphics settings
Result: On first time viewing Graphic settings, there will be an error in the console. On second time looking at the Graphics settings, the whole Project Settings view would break.
It's quite a painful issue because it kind of bricks your project. After restarting the editor, if you go and try to remove the custom post process from the list, then it will also break the rendering of the Scene view(second video). So if you get into this situation I don't know if there is a way out.
Tested on current trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment