Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0b4
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-60204
Regression
No
Deleting custom post processing volume breaks rendering
The project in the video is a completely new HDPR project
1) Create a custom post processing volume script
2) Assign it in the HDRP settings
3) Delete the post processing volume asset
4) Open Graphics settings
Result: On first time viewing Graphic settings, there will be an error in the console. On second time looking at the Graphics settings, the whole Project Settings view would break.
It's quite a painful issue because it kind of bricks your project. After restarting the editor, if you go and try to remove the custom post process from the list, then it will also break the rendering of the Scene view(second video). So if you get into this situation I don't know if there is a way out.
Tested on current trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
- Blank area appears at the top of Inspector and Build Settings windows when touching and dragging downward with a Wacom tablet pen
- Buttons overlap with the tab divider in the Branch Explorer options when resizing tabs
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
Add comment