Search Issue Tracker
Fixed
Fixed in 2023.3.0b4
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-60204
Regression
No
Deleting custom post processing volume breaks rendering
The project in the video is a completely new HDPR project
1) Create a custom post processing volume script
2) Assign it in the HDRP settings
3) Delete the post processing volume asset
4) Open Graphics settings
Result: On first time viewing Graphic settings, there will be an error in the console. On second time looking at the Graphics settings, the whole Project Settings view would break.
It's quite a painful issue because it kind of bricks your project. After restarting the editor, if you go and try to remove the custom post process from the list, then it will also break the rendering of the Scene view(second video). So if you get into this situation I don't know if there is a way out.
Tested on current trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
Add comment