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0
votes
Fixed

Mobile Notification Settings are not saved

Package: Mobile Notifications

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Jan 16, 2020

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Version/s: 1.0.4-preview.5

Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more

0
votes
Fixed

Crash when running Editor with batch mode and vcsMode flags

Version Control

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Oct 24, 2022

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Version/s: 2021.3.11f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15

How to reproduce:1. Download the attached project2. Open the "Repro.bat" in a text editor3. Change the "Unity.exe" file directory to... Read more

0
votes
Fixed

Crash in PhysicsManager2D::PreSolve

Physics2D

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Jun 13, 2017

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Version/s: 2017.1.0b9

In Unity 5.6 the PhysicsManager2D is called CollisionListener2D (renamed in 2017.1) How to reproduce:1. Open user provided project2.... Read more

1
votes
Fixed

[IL2CPP] RuntimeMethodHandle.GetFunctionPointer() returns 0 when used on...

IL2CPP

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Jul 15, 2024

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Version/s: 6000.0.11f1

How to reproduce:1. Open the attached Project "GetFunctionPointerReturnsZero.zip"2. In the Project Settings, under Player -> Othe... Read more

1
votes
Fixed

Unused prefab data not being cleaned when removing script through override

Scene Management

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Oct 04, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0b5

Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more

0
votes
Won't Fix

[Input] Latest pressed button release of two isn't detected when releasi...

Input

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Aug 26, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6

How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more

3
votes
Fixed

Asset Bundle builder doesn't check cginc dependencies

Asset Loading

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Mar 16, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more

2
votes
Fixed

Asset Bundles fail to build when adding a [SerializeField] value to code...

Build Systems

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Nov 16, 2022

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Version/s: 2022.1.23f1, 2022.2.0b16, 2023.1.0a20

How to reproduce:1. Open the user-attached project2. Build the Asset Bundles (BuildTest → Build AssetBundles)3. Create a Build (File... Read more

0
votes
Fixed

Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...

HD RP

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Jun 16, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more

0
votes
Fixed

Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Sha...

Lighting

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Jul 18, 2024

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Version/s: 6000.0.11f1

How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on L... Read more

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