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Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
Crash when running Editor with batch mode and vcsMode flags
How to reproduce:1. Download the attached project2. Open the "Repro.bat" in a text editor3. Change the "Unity.exe" file directory to... Read more
Crash in PhysicsManager2D::PreSolve
In Unity 5.6 the PhysicsManager2D is called CollisionListener2D (renamed in 2017.1) How to reproduce:1. Open user provided project2.... Read more
[IL2CPP] RuntimeMethodHandle.GetFunctionPointer() returns 0 when used on...
How to reproduce:1. Open the attached Project "GetFunctionPointerReturnsZero.zip"2. In the Project Settings, under Player -> Othe... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
Asset Bundles fail to build when adding a [SerializeField] value to code...
How to reproduce:1. Open the user-attached project2. Build the Asset Bundles (BuildTest → Build AssetBundles)3. Create a Build (File... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more
Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Sha...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size