Search Issue Tracker
Fixed in 6000.0.17f1
Fixed in 6000.0.X, 7000.0.0a1, future release
Votes
1
Found in
6000.0.11f1
Issue ID
UUM-75821
Regression
No
[IL2CPP] RuntimeMethodHandle.GetFunctionPointer() returns 0 when used on certain methods
How to reproduce:
1. Open the attached Project "GetFunctionPointerReturnsZero.zip"
2. In the Project Settings, under Player -> Other Settings set Scripting Backend to IL2CPP
3. Build and Run the Project
4. Observe the Player.log
Expected result: GetFunctionPointer() returns a proper value
Actual result: GetFunctionPointer() returns 0
Reproducible with: 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.37f1 ("Unsupported internal call for IL2CPP:RuntimeMethodHandle::GetFunctionPointer - "This icall is not supported by il2cpp. Use Marshal.GetFunctionPointerForDelegate instead."" is thrown when using GetFunctionPointer())
Notes:
- In the example Project GetFunctionPointer() is used on the method UnityEngine.Object.FindObjectsByType()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
- "Project connected" pop opens again after closing it
- Cloud Code Authoring logs "JsAssetHandler:OpenAsset (int,int) does not match any of [OnOpenAssetAttribute] expected signatures" when opening or switching scenes and having the Deployment Package Installed
- Clicking Cancel on the Multiplayer Center's install confirmation dialog leaves the Install button stuck showing "Installing packages" with no install happening
Add comment