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Incorrect root hierarchy order when importing Unity Package
How to reproduce:1. Create and open a new Unity project2. Import the attached Unity Package "UIPixelator_v2.1.unitypackage"3. Open A... Read more
[MacOS] UnityGfxDeviceWorker crash when running the project on MacOS
How to reproduce:1. Download and open the attached "Project" project2. Open Build Settings3. Make sure "Create Xcode project" is ena... Read more
Unnecessary changes are created in the Scene asset by the Shadow Caster ...
How to reproduce:1. Create a repository with the “ReproProjectGit“ project2. Open the “ReproProjectGit“ project3. Open the “SampleSc... Read more
[Contextual Menus] "FontAsset" instead of "Font Asset"
Steps to reproduce: Create a 2D/3D URP project (or an empty project and import URP into it); Go to the "Project" window Right mouse ... Read more
[Android] The AndroidJavaObject.GetRawClass() method returns different p...
Reproduction steps:1. Open the attached project “JavaProject”2. Build And Run on Android3. Observe the app Expected result: The poin... Read more
[UWP] "Player-prev.log" is not created when exiting the Player
How to reproduce:1. Create and open a new Unity project2. Build And Run the project for UWP3. Exit the Player4. Repeat steps 2-35. O... Read more
Some Labels are not visible when opening the Project
Reproduction steps:1. Open the attached “Test Project” project2. Observe the Editor’s windows (Console, Inspector, Hierarchy) Expect... Read more
The same texture's Wrap Mode does not adjust when changing it through th...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. In the Game View window press... Read more
BoxCollider size is incorrect when the "serializedVersion" is changed
How to reproduce:1. Open the attached project "BoxColliderSizeBug.zip"2. Open Assets/BoxColliderBug.unity3. Select "A" and "B" GameO... Read more
”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce:1. Open the user’s attached “TriggerBug.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation