Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.32f1
Issue ID
UUM-55605
Regression
No
[MacOS] UnityGfxDeviceWorker crash when running the project on MacOS
How to reproduce:
1. Download and open the attached "Project" project
2. Open Build Settings
3. Make sure "Create Xcode project" is enabled
4. Build the project for MacOS
5. Build and run the built Xcode project
6. Observe the crash
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Not reproducible