Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.4.11f1
2019.2.8f1
2019.2.9f1
2019.3
2020.1
Issue ID
1192951
Regression
Yes
[iOS] First character of the Product Name section of the Bundle identifier is replaced by a dash in Xcode when it's a digit
How to reproduce:
1. Open the attached 0037.zip project
2. Build for iOS and open the generated Xcode project
3. Compare Bundle ID in the Xcode project with the on in the Editor in the Built Settings-> Player settings-> Other Settings
Expected: Bundle identifier is the same in the Xcode as it was set in the Editor, Project Settings
Actual: The first character of the Product Name section of the Bundle identifier is replaced by a dash in the Xcode (screenshot attached in the Edit section)
Reproducible with: 2018.4.11f1, 2018.4.12f1, 2020.1.0a11
Not reproducible with: 2017.4.34f1, 2018.4.10f1, 2019.2.0a1, 2019.2.7f1
Regressed in: 2018.4.11f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Resolution Note (fix version 2018.4):
Fixed in 2018.4.36f1