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InvalidCastException errors are thrown when inspecting a MeshRenderer.Ma...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy, select "Cube"4. Go to the A... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on C...
[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new p... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
Undocked windows are always on top of other apps when the Mac Editor has...
How to reproduce:1. Open any Unity project2. Undock any window and place it over the Editor or an application (can move to another m... Read more
[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used
How to reproduce:1. Open attached project2. Enter the Play Mode3. Use on screen buttons to move the Prefab4. See the flickering on t... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more
Graphic components errors when running Dedicated Server Build/Standalone...
Steps to reproduce:1. Open the attached user's project "Particles1973892.zip"2. Build for MacOS or Windows Standalone3. Run "<Pat... Read more
Using mirror option in the animation preview, animation becomes broken
To reproduce:1. Open users attached project "Animation Issue.zip"2. Select FBX > Character.fbx from the assets folder3. Make sure... Read more
FBX Model breaks when "Normals" and "Blend Shape Normals" properties und...
Reproduction steps:1. Open the attached project2. Observe the three fbx models located in the Assets folder of the Project window Ex... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:1) Open attached project2) Open Scenes/Main scene3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open