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Crash on RaiseException or "Could not allocate memory: " Fatal Error whe...
How to reproduce:1. Open the “IN-81857_repro“ project2. Open the “Main“ scene3. Leave the Editor idle for 3+ hours Expected result: ... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce:1. Open the attached project (DuplicateShaderTest.zip)2. In the Project window, under Assets, select the Material "... Read more
Reflection probe baking error when SSMS option is enabled in HDRP
There is a missing condition for the creation of the color pyramid buffer in the code. This causes an exception when baking a reflec... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced:1. Download and open the attached project2. Enter Playmode3. Observe error Expected result: normal connectionAct... Read more
"Opacity As Density" feature becomes disabled on textures when the fifth...
Reproduction steps: Open the “OpacityTest” project Open the “SampleScene” scene In the Hierarchy click on “TEST_TERRAIN” GameObject ... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothingit's quit possibly not easy to repro, but try and open the ... Read more
An IndexOutOfRangeException is thrown when adding a Camera GameObject to...
Reproduction steps:1. Open the "IN-51682.zip" project2. Open "Assets/Scenes/SampleScene"3. Click on the "Main Camera" GameObject in ... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open