Search Issue Tracker
Fixed
Fixed in 2022.2.0b13, 2023.1.0a17
Votes
0
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-16193
Regression
Yes
Set as first/last sibling is not working when using Menu Bar
Reproduction steps:
# Open the attached project (“SetSibling.zip“)
# Select Scene “Assets/Scenes/SampleScene”
# Select the Child GameObject "Middle" ("First">"Middle") in the Hierarchy window
# Observe the "Set as first sibling" Menu Item (GameObject>"Set as first sibling")
Expected result: Option is available
Actual result: Option is grayed
Reproducible with: 2021.2.0a1, 2021.2.19f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Not reproducible with: 2020.3.39f1, 2021.1.28f1
Reproduced on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Add comment