Search Issue Tracker
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps: 1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage). 2. Check current sta... Read more
Code continues to run after enabling the Frame Debugger when in paused P...
How to reproduce: 1. Open the attached project ‘FrameDebuggerBug.zip’ 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Pause and en... Read more
Enable Instancing is turned off in the Substance material when the mater...
To reproduce: 1. Open the project, attached by user (Instancing.zip) 2. Select metal_brushed_copper in the Project browser 3. In th... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce: 1. Create a plane 2. Create a new material 3. Add a texture to the material (Albedo) 4. Set the tiling of the material... Read more
Custom "Failed to extract resources needed by Il2CPP" error message when...
Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce: 1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeIm... Read more
Builds fail without a useful error message when building a project with ...
How to reproduce: 1. Create a new project 2. Open the Player Settings (Edit > Project Settings…) 3. Change the Product Name to “C... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce: 1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity 2) Click on Play button 3... Read more
[Command] functions used by Invoke are called locally
Reproduction steps: 1. Open project attached. 2. Open scene "Main" from folder "Scene". 3. Make 2 game clients: 3.1. First one by... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player