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SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...
When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more
[WebGL] [Canary] Mouse wheel scrolling when the cursor is locked and hid...
To reproduce: 1) Open attached project and scene 2) Build and run for WebGL 3) Open it on Google Chrome Canary 4) Scroll the mouse w... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
Displayed depth buffer doesn't work in CustomRender and DepthNormalsText...
Reproduction steps: 1. Open the attached “Testbed 2021.zip“ project 2. Open “DepthNormals” scene 3. Enter Play mode 4. Open Fram... Read more
[Addressables] Content update workflow does not update previous builds
How to reproduce: 1. Open the user-supplied project "BugDone.7z" 2. Open the Addressables Groups window (Window > Asset Management >... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more
Array list is not displayed in the Inspector window when using a Seriali...
How to reproduce: 1. Open the attached "PropertyFieldDefaultVisibility.zip" project 2. Open the "SampleScene" Scene 3. Select "GameO... Read more
Package Manager "In Project" Packages take a while to load initially eve...
Reproduction steps: 1. Create and open a project 2. Open the Package Manager window (Window > Package Manager) Expected result: The... Read more
Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...
Reproduction steps: 1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene" 2. In Hierarchy window, select "Na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time