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Xbox 360 controller buttons not submitting UI
Steps to reproduce : - import the project attached- have an Xbox 360 controller connected- open the "infectionUI" scene and use the ... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
RPC call with byte[] variable causes crash when receiving about 1028033b
To reproduce:1. Open attached project2. Open scene ClientOrServer3. Select "ClientOrServer" in scene. In the inspector put a tick on... Read more
Application.CaptureScreenshot does not capture GUI if the superSize para...
Project setup:A button that calls Application.CaptureScreenshot onClick. To reproduce:1. Open a project that I've sent to the user2.... Read more
UnityEvent doesn't handle inheritance in method arguments
To reproduce:1) Open the attached project2) Load infectionUI.unity3) Click play4) Click 'Video'5) Observe in the console that an Arg... Read more
[Materials] Material.mainTexture does not work on editor scripts
To reproduce:1. Open attached project2. In the assets, navigate to Materials > UI > Mari_DIFF and delete the material3. Reimpo... Read more
MonoBehaviours with field-attributes break Unity
To reproduce:1. Open attached project2. Open scene "test"3. Select GameObject in scene and notice the broken script component4. In t... Read more
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce:1. Open attached project2. Open scene "Example"3. Enter play mode - a label shows how many gameobjects are there with t... Read more
Strange alpha shadows with new Standard shader
The attached test case shows three strange shadow conditions with the new Standard shader:1) Shadow of opaque object is speckled whe... Read more
Sliced sprite not working with borders correctly
To reproduce:1. Open attached project2. Open scene "UISlicedSprite"3. Notice the image in the scene - it's not stretching like it sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS