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0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

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Jun 22, 2015

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Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

0
votes
Won't Fix

[Hub] Documentation module download hangs on initial installation

Package: Hub

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Mar 16, 2023

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Version/s: 3.4.1

Steps to reproduce:1. Download Unity via HUB link from Saihai2. In Hub's "Install Unity" window, make sure the "Documentation" modul... Read more

0
votes
Fixed

[ProBuilder] Box Selection for Vertices does not select all some Vertice...

Package: Probuilder

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Jan 13, 2020

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Version/s: 4.4.0

How to reproduce:1. Create a new URP Template project2. Import ProBuilder3. Create a Shape with a large number of Vertices (A Sphere... Read more

0
votes
Active

[Perforce] P4 integration with Overwrite Failed Checkout Assets enabled ...

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May 20, 2022

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

1. Download and extract the "1315831 repro" project into a Perforce Workspace2. In P4V Add and Submit the Assets, Project Settings a... Read more

0
votes
Fixed

Unable to modify RWStructuredBuffer elements via indirect dispatch of a ...

DirectX11

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Dec 17, 2021

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Version/s: 2019.4, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more

0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

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Dec 09, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...

Package: Windows XR Plugin

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Jan 10, 2020

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Version/s: 3.0.1-preview.2

1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more

0
votes
Fixed

[Addressables] LoadResourceLocationsAsync doesn't find Addressable addre...

Package: Build Pipeline - Addressables

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Feb 21, 2022

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Version/s: 1.18.13

How to reproduce:1. Open the attached "1392399_Repro.zip" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected resu... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

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