Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b20
2023.2.0a18
2023.3.0a3
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-17938
Regression
No
[Perforce] P4 integration with Overwrite Failed Checkout Assets enabled does not save Prefabs with exclusive checkout
1. Download and extract the "1315831 repro" project into a Perforce Workspace
2. In P4V Add and Submit the Assets, Project Settings and Packages folders.
3. Open the project and set up the Perforce version control in the Project Settings (while using the same Workspace as in step 1)
4. In P4V switch the Workspace into a different one
5. Get the latest version of the project
6. Find the "SampleScene.unity" and "Cube.prefab" files, select them and in the right-click menu select "Change Filetype"
7. Add the Exclusive Checkout option (+l) and press OK
8. Submit both files
9. While still using a different workspace, checkout those 2 files
10. Go back to the Editor and open the "SampleScene" Scene from Assets > Scenes
11. Make a change to "Cube.prefab"
12. Save the Prafab
Expected behaviour: the Prefab is still modified on disk to prevent lost work
Actualy behaviour: the Prefab is never saved.
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.2.5f1, 2021.1.0b9, 2021.2.0a7
Notes:
-The behavior is different for the "SampleScene.unity" file, after saving the Scene, a popup appears telling you the Scene can't be checked out but the Scene is saved and if you look in Explorer the file is no longer Read Only.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment