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[VFX Graph] Copy/Paste Custom Attributes between Graph fall back to floa...
*Steps to reproduce:* 1. import the provided unity package 2. open the _VFXG_CopyPaste_CustomAttributes_ VFX asset. 3. Sel... Read more
Production Ready Shaders - 66 errors on import
*Steps to reproduce:* # Create a new URP project. # Window > Package Manager > Shader Graph > Samples, import Production Ready S... Read more
Dragging the Parameter into the Shader Graph workspace doesn't show the ...
How to reproduce: 1. Create a new URP project 2. Create any Shader Graph and open it 3. Add any Parameter in the Shader Graph win... Read more
No snapping occurs when aligning the Shader Graph node with the another ...
How to reproduce: 1. Create a URP project 2. Create any Shader Graph 3. Open the Shader Graph and create any two nodes 4. Try pl... Read more
GameObject's name in Scene View icon is corrupted when the name contains...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/TestScene” Scene 3. In the Scene view, observe th... Read more
[URP] Surfaces turn black briefly when lights are moved
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Click the "Create Room" button in the Game view windo... Read more
The Search window Preview Inspector panel does not respect the read-only...
How to reproduce: 1. Download and extract the "perforceRepro" project into a Perforce Workspace 2. In P4V Add and Submit the Asset... Read more
Joint connections cause Rigidbodies to move unpredictably when the conne...
How to reproduce: 1. Open the attached “IN-80544” project 2. Open the “SampleScene” 3. Enter Play mode 4. Observe the Game view ... Read more
AudioSource.isPlaying remains true when setting the GameObject to SetAct...
Reproduction steps: 1. Open the attached “audio_source” project 2. Open the “Assets/Audio” scene 3. Enter the Play mode 4. Obser... Read more
[ShaderGraph] Sticky Note context menu displays incorrect keyboard short...
*Steps to reproduce:* # Open a URP Unity Project # Create a new Shader Graph asset in your assets via Create > Shader Graph > UR... Read more
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