Search Issue Tracker
Fixed
Fixed in 6000.2.0a8
Votes
0
Found in
6000.0.34f1
6000.1.0b2
6000.2.0a1
Issue ID
UUM-92733
Regression
No
Error "Invalid editor window of type" is logged in the Console when double clicking an Editor Window to fullscreen it
*Steps to reproduce:*
# Work with the Editor for a long time
# Double click an Editor Window to fullscreen it
# Observe the Console
*Actual results:* Error "Invalid editor window of type: UnityEditor.ObjectSelector, title: UnityEditor.ObjectSelector" is logged in Console
*Expected results:* No Errors are logged
*Reproducible with versions:* 6000.0.34f1, 6000.1.0b2
*Can’t test with versions:* 2022.3.56f1 (Couldn't reproduce this)
*Tested on (OS):* Windows 11
Note : here are repros steps in which I can repro this kind of bugs
* Open preference Search. Select Advanced as the Object Picker. !image-2025-02-26-13-24-05-467.png!
* Select an object in the scene.
* In the Inspector click on a button to pop an Object Selector : !image-2025-02-26-13-25-02-774.png!
* Double click on a tab to maximize a window and you should see the warning in the console.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Frame value field does not update when using the increment/decrement arrows in the Frame Debugger if the value has been manually inputted
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
Resolution Note (fix version 6000.2.0a8):
verified with 6000.2.0a8