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[UI Toolkit] Selecting and removing a chunk of text in TextField produce...
How to reproduce:1. Open the user's attached project("bug_report_text_field_erase_error.zip")2. In the toolbar select "BugReport" &g... Read more
WindowsInstallerSet builder calculates compressed install sizes
Install sizes in Windows give the same size as the download size. The installed size should be larger since the download is compress... Read more
Fog color doesn't get applied on a GameObject when the GameObject uses P...
How to reproduce:1. Open the user's attached "FogBug" project2. Open the Scene named "Scene"3. Open the Game view (Window->Genera... Read more
ArgumentException is thrown when opening the Script Execution Order drop...
How to reproduce:1. Open the attached "1293477_ScriptOrder.zip" project2. Go to Edit -> Project Settings3. Select the "Script Exe... Read more
[macOS] Build with IL2CPP scripting backend fails on Xcode
Reproduction steps:1. Create a new project2. Go Edit -> Project Settings -> Player3. Switch Scripting Backend for Standalone t... Read more
[OSX] Player with 8 displays connected returns 0 connected displays with...
Reproduction steps:1. Create a new project2. Attach the "DisplayManagerOSX.mm" script to the project3. Observe the console window Ex... Read more
[Profiler] Hierarchy randomly hides parts of the sample hierarchy if Edi...
How to reproduce:1. Open any Unity Project2. Open the Profiler Window (Ctrl/Cmd +7)3. Load in the Attached profiler data file4. Got ... Read more
[iOS] Crash when closing the app while loading data from ODR
Reproduction steps:1. Open the attached project from the provided link2. In the Menu Bar click "Bundle" -> "Build iOS AssetBundle... Read more
[Android] splash unity mark broken when opening/loading the app
How to reproduce:1. Open "Seed.zip"2. Build and Run on Android Expected result: Unity logo visible when loading/opening the appActua... Read more
Exception thrown instead of error when creating assembly with cyclic ref...
Reproduction steps:1. Open attached project "1293762.zip" and go to Assets folder2. In the "Unos" folder create Assembly Definition ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set