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Editor crashes when importing large OBJ file
Reproduction steps:1. Open the user’s attached project2. Import extracted “Final.obj” OBJ file from attached zip file3. Wait for the... Read more
Progress Bar disappears or flickers when displayed if the Test Framework...
How to reproduce:1. Open the user’s attached “BetaProgressBar.zip” project2. Go to Menu > Test > Progress Bar3. Observe the re... Read more
[VFX] Flags Properties allowing mixed entries are empty
Steps to reproduce:1. Open an HDRP project2. Create a VFXGraph default template3. Select Position Shape block4. Open Inspector5. Try... Read more
[Tilemap] Crash when upgrading project to newer version of URP
After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more
Polybrush tools corrupt GameObject vertexes when the GameObject is made ...
Reproduction steps:1. Open the attached project “PolyBreakProject”2. Open the “Assets/Scenes/SampleScene” scene3. Open the Polybrush... Read more
'Welcome' and 'project selection' windows are connected with white strip...
To reproduce:1. Start 2 versions of Unity2. Press 'Open' (on any version) and immediately click on any active program on 2nd monitor... Read more
[NetCode for Entities 1.0.0-pre.44] error NetCode: Index was out of range
1. What happenedI get the comipile error when try to put GhostComponent to a component at package 2. How can we reproduce it using t... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
ARFoundation/ xcode - Failed to resolve image Library
1. What happened This report is to do with ARFoundation. This was the error I was receiving within Xcode when running the app on my ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window