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GameObject icon disappears when selecting the GameObject
How to reproduce:1. Open the user-attached project “test2020”2. Open the “SampleScene” scene3. Select “GameObject” GameObject in the... Read more
Spline Circle is not matching the perfect circle
How to reproduce:1. Open the attached project “Spline”2. Open the “SampleScene” scene3. Select “Top” view to see the outline of the ... Read more
[VFX/SG/HDRP] Unexpected Motion Vector output during first frame
While using ShaderGraph integration with Motion Vector and VFX, you can notice the really first frame of spawn of a particle output ... Read more
[VFX/SG/HDRP] Unexpected Motion Vector Custom Velocity & World
Unexpected motion vector with custom velocity and world simulation in VFX.The issue has been initially reported by external user:!im... Read more
Crash during build process (ShaderKeywordFilter.SettingsNode.GatherFilte...
1. Every time we attempt to build our project after upgrading from 2022.2.0b9 to 2022.2.0b15, the build process crashes 100% after t... Read more
Handle of a slider is misaligned when using “UsageHints.DynamicTransform...
How to reproduce:1. Open the user’s attached “DevProject.zip” project2. Go to the Build Setting and select “iOS” or ”Android” platfo... Read more
textField.value can't be changed when touch screen keyboard is open
How to reproduce:1. Open the attached “IN-20496_project.zip” project2. Build and Run the “SampleScene“ Scene for Android3. In the Sc... Read more
Usage Hints Dynamic Color shows incorrect colors when project is in Line...
How to reproduce:1. Open the attached user project2. Open the Scene “scene“ (Assets)3. Enter Play Mode and select the “Buttons“ Styl... Read more
Some of the UI Toolkit Debugger properties scale incorrectly when resizi...
How to reproduce:1. Open the attached user project2. Open the UI Toolkit Debugger window (Window>UI Toolkit>Debugger)3. Select... Read more
ShaderGraph produces <1 Alpha in Opaque mode when Alpha Clipping is enabled
How to reproduce:1. Open the attached project “URP_Alpha”2. Open the “SampleScene” scene3. Observe the Game View Expected result: Bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject