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[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce:1. Open the attached project “TestBinaryCatalog3.zip“2. Make sure Addressables 1.21.2 is installed3. Build Addressa... Read more
FPS momentarily significantly decreases when selecting a large area of a...
How to reproduce:1. Open the project “tilemap_performance_repo.zip“2. Open the “SampleScene“ scene3. Enter Play mode4. Select a larg... Read more
[Entities Graphics] RenderPipelineManager.DoRenderLoop_Internal() has sl...
How to reproduce:1. Open the attached “IN-35920” project2. In the File → Build Settings check Development Build and Autoconnect Prof... Read more
The effect of changing the time on RootMotion isn't eliminated when call...
How to reproduce:1. Open the attached project “Repro.zip“2. Open the "AnimSetTimeTest" Scene3. Enter the Play Mode4. Click the "SetT... Read more
Motion Vectors are incorrect for terrain mesh when it doesn't use a defa...
URP Motion Vector Pass is outputting incorrect, constant values when Terrain is rendered. Reproduction- Open a MV test project in UR... Read more
Crash on UnpackAllPrefabInstances when building a project
Reproduction steps:1. Open the attached “repro-project“2. Build the project3. Observe the crash Reproducible with: 2021.2.4f1, 2021.... Read more
"Create Prefab Variant?" dialog is shown when creating a Prefab
How to reproduce:1. Open the attached project "fbx-prefab-issue_2022-2-8f1.zip"2. Drag and drop Assets/SampleModel.fbx to the Hierar... Read more
The index.html file is generated incorrectly when building a WebGL project
Reproduction steps:1. Open the attached “repro-project”2. Build the project3. Navigate to the build folder in File Explorer4. Open t... Read more
Build freezes with "RuntimeError: null function or signature mismatch" e...
Reproduction steps:1. Open the attached “repro-project“2. Build And Run3. In the Player select “Next“ Expected result: A transition ... Read more
Lens Flare and Post Processing Visual Effects don't work when MSAA is tu...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. Enter Play Mode4. Turn on all of the visible VFX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode