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0
votes
Won't Fix

Build throws "One of the triangles is too large" when an object with "Me...

Physics

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Jan 07, 2020

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1

How to reproduce:1. Open attached project "physics triangle edge too long.zip"2. In Inspector window, observe the "golemplains terra... Read more

1
votes
Won't Fix

Linux build using Vulkan becomes unresponsive when changing window resol...

Linux

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May 26, 2022

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Version/s: 2020.3.38f1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings and select "A... Read more

0
votes
Postponed

Error message: "success && actual == (UInt64)size error" when trying to ...

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Jun 21, 2015

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Version/s: 5.0.1f1

Note:This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Steps ... Read more

0
votes
By Design

[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...

Package: Entity Component System (ECS)

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May 24, 2019

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Version/s: 0.0.12-preview.33

Reproduction steps: 1. Open "1157346" project2. Open "withSkinnedMeshRenderer" scene3. Enter Play mode4. Notice that a humanoid mode... Read more

0
votes
Fixed

RadioButton.value cannot be set to true when initializing the radio buttons

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Mar 31, 2025

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Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

How to reproduce:1. Open the “RadioCheckedBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Game view Expect... Read more

0
votes
Fixed

Attaching sprite to a public string array, crashes Unity

2D

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Sep 05, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more

0
votes
Won't Fix

OnValidate fails to Undo the changes when one variable depends on another

Scripting

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Nov 14, 2019

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Version/s: 2017.4, 2018.3.2f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more

0
votes
By Design

Timeline Asset is selected after File New

Package: Timeline

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Jan 07, 2020

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Version/s: 1.0.0

The Timeline Asset is selected and displayed in the Timeline window after a File > New operation.This is not only wrong, but very... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
Fixed

User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error...

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Feb 04, 2025

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Version/s: 6000.0.37f1, 6000.1.0b5, 6000.2.0a2

Steps to reproduce: Install 6000.1.0b5 build with "tvOS" module Create a new project If Xcode is installed please remove it (update ... Read more

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