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Gizmos are visible when disabled in wireframe Shading Mode with HDRP
Reproduction steps: 1. Open project “IN-26384” 2. Open the “SampleScene“ scene 3. Switch to wireframe Shading Mode through the to... Read more
EventType.MouseDrag is triggered when cancelling a Context Menu by Right...
How to reproduce: 1. Open the attached project 2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG) 3. Right-Click anywhere in... Read more
[SerializeReference] Failure to add managed reference to List the first ...
1) Open attached project 2) Create a GameObject and add the Test component. 3) Press `Add`. Notice 1 error is thrown: - Canno... Read more
[M1] Build fails when the project's name contains Mac terminal's command...
Reproduction steps: # Open the attached “My $(echo injected) project.zip” project # Uncheck the Development Build option in the ... Read more
Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
[URP] Fallback material is not being used when object is not being moved
Reproduction steps: 1. Open the attached project “TintRepro” 2. In the Hierarchy window select Example Assets GameObject 3. In th... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce: 1. Open the attached "ScriptBug" project 2. Select "Directional Light" GameObject in the Hierarchy window 3. Ope... Read more
[5.4] TextureArrays: ability to release system memory copy for non-reada...
Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more
[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...
Steps to reproduce: 1. Open attached "ScreenBugRepro.zip" project 2. Build for iOS and deploy the Xcode project to the iOS device 3.... Read more
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