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Won't Fix

Votes

0

Found in

2021.3.18f1

2022.2.5f1

2023.1.0b2

Issue ID

UUM-25464

Regression

No

[URP] Fallback material is not being used when object is not being moved

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Reproduction steps:
1. Open the attached project “TintRepro”
2. In the Hierarchy window select Example Assets GameObject
3. In the Scene view move the “Example Assets” GameObject a bit

Expected result: All the objects are tinted red, before moving them
Actual result: The red tint only appears after moving an object

Reproducible with: 12.1.10 (2021.3.18f1), 14.0.6 (2022.2.5f1), 15.0.4 (2023.1.0b2)
Couldn’t test with: 10.10.1 (2020.3.44f1) - Error in user script: “Assets/BUG_REPRO/FallbackTestFeature.cs(42,33): error CS1061: 'DrawingSettings' does not contain a definition for 'fallbackMaterial' and no accessible extension method 'fallbackMaterial' accepting a first argument of type 'DrawingSettings' could be found (are you missing a using directive or an assembly reference?)”

Reproducible on: macOS 13.1 (Intel), Windows 11

  1. Resolution Note:

    Looking at the code this seems "by design" but confusing due to the documentation and naming. fallbackMaterial could be better named fallbackMotionMaterial as this only triggers for motion vector renders.

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