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Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.18f1
2022.2.5f1
2023.1.0b2
Issue ID
UUM-25464
Regression
No
[URP] Fallback material is not being used when object is not being moved
Reproduction steps:
1. Open the attached project “TintRepro”
2. In the Hierarchy window select Example Assets GameObject
3. In the Scene view move the “Example Assets” GameObject a bit
Expected result: All the objects are tinted red, before moving them
Actual result: The red tint only appears after moving an object
Reproducible with: 12.1.10 (2021.3.18f1), 14.0.6 (2022.2.5f1), 15.0.4 (2023.1.0b2)
Couldn’t test with: 10.10.1 (2020.3.44f1) - Error in user script: “Assets/BUG_REPRO/FallbackTestFeature.cs(42,33): error CS1061: 'DrawingSettings' does not contain a definition for 'fallbackMaterial' and no accessible extension method 'fallbackMaterial' accepting a first argument of type 'DrawingSettings' could be found (are you missing a using directive or an assembly reference?)”
Reproducible on: macOS 13.1 (Intel), Windows 11
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Resolution Note:
Looking at the code this seems "by design" but confusing due to the documentation and naming. fallbackMaterial could be better named fallbackMotionMaterial as this only triggers for motion vector renders.
Resolution Note (2023.1.X):
Looking at the code this seems "by design" but confusing due to the documentation and naming. fallbackMaterial could be better named fallbackMotionMaterial as this only triggers for motion vector renders.