Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a22
2023.2.0a1
Issue ID
UUM-20524
Regression
No
[M1] Build fails when the project's name contains Mac terminal's command and the scripting backend is set to IL2CPP
Reproduction steps:
# Open the attached “My $(echo injected) project.zip” project
# Uncheck the Development Build option in the Build Settings (File > Build Settings)
# Set the Scripting Backend to “IL2CPP” in the Player Settings
# Build And Run the project (File > Build And Run)
Expected result: Build fails
Actual result: Build succeeds
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.1.1f1, 2023.1.0a21
Reproducible on: M1 MacOS 13.0
Not reproducible on: Windows 10 (21H2), Intel MacOS 13.0
Note: The issue is reproducible on both M1 and Intel Editors on M1 Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
Workaround: Rename your project something that doesn't include special characters.