Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a22
2023.2.0a1
Issue ID
UUM-20524
Regression
No
[M1] Build fails when the project's name contains Mac terminal's command and the scripting backend is set to IL2CPP
Reproduction steps:
# Open the attached “My $(echo injected) project.zip” project
# Uncheck the Development Build option in the Build Settings (File > Build Settings)
# Set the Scripting Backend to “IL2CPP” in the Player Settings
# Build And Run the project (File > Build And Run)
Expected result: Build fails
Actual result: Build succeeds
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.1.1f1, 2023.1.0a21
Reproducible on: M1 MacOS 13.0
Not reproducible on: Windows 10 (21H2), Intel MacOS 13.0
Note: The issue is reproducible on both M1 and Intel Editors on M1 Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
Workaround: Rename your project something that doesn't include special characters.