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0
votes
Fixed

Texture errors are logged in the Development Console when Graphics API i...

Package: ARCore

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Jun 10, 2025

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Version/s: 6.1.0

Reproduction steps:1. Open the attached “AR Mobile Template“ project2. In the Build Settings, enable Development Build option3. Buil... Read more

5
votes
By Design

[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer

Package: 2D Render Pipeline

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Dec 11, 2019

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Version/s: 7.1.7

Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more

0
votes
By Design

Some particles do not disappear when setting the particle remainingLifet...

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Jun 25, 2025

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Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0a7, 6000.4.0a1

How to reproduce:1. Open the attached “IN-105399” project2. Open the “SampleScene” Scene3. In the Hierarchy window select the “Parti... Read more

0
votes
Fixed

SpriteRenderer Sprite visual appears unchanged when changing it during t...

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May 31, 2024

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Version/s: 6000.0.4f1

Reproduction steps:1. Open the attached "ASDQWE" project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more

0
votes
Fixed

Attaching sprite to a public string array, crashes Unity

2D

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Sep 05, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more

1
votes
Won't Fix

[CustomEditor] DragPerform event does not fire when Unity Editor is not ...

IMGUI

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Nov 13, 2019

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Version/s: 2019.2, 2019.2.4f1, 2020.1

To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more

0
votes
Fixed

[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...

Package: Visual Effect Graph

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Jan 07, 2020

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Version/s: 7.1.7, 7.1.6, 7.1.5

"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro:1. Create a ... Read more

1
votes
Fixed

CollisionIgnore() resets all Colliders when resetting only one Collider

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May 15, 2024

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Version/s: 6000.0.2f1

How to reproduce:1. Open the “CollisionBugReport.zip“ project2. Open the “SampleScene”3. Enter the Play Mode4. Press the “1” key (fo... Read more

0
votes
Fixed

Silent Crash caused by DLL after API Updater runs and makes invalid edit...

Scripting

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Aug 08, 2019

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Version/s: 2019.2.0f1

How to reproduce:1. Open the attached project with2. Go to Tools > Odin Inspector > Preferences > AOT Generation3. Click Ge... Read more

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