Search Issue Tracker
Fixed
Fixed in 6.1.1
Votes
0
Found in [Package]
6.1.0
Issue ID
ARCB-57
Regression
No
Texture errors are logged in the Development Console when Graphics API is set to OpenGLES3
Reproduction steps:
1. Open the attached “AR Mobile Template“ project
2. In the Build Settings, enable Development Build option
3. Build and run on an Android device
4. On the device, press the “continue“ button in the application
Expected result: No errors are shown
Actual result: “Texture must have width greater than 0.“ and “UnityException: Failed to create texture because of invalid parameters.“ errors are shown in the Development Console
Reproducible with: 6.1.0 (6000.0.51f1, 6000.1.7f1)
Not reproducible with: 6.2.0-pre.4 (6000.0.51f1, 6000.1.7f1, 6000.2.0b5)
Couldn't test with: 5.2.0 (2022.3.63f1) (Missing type error)
Fixed in: 6.1.1 (6000.0.51f1, 6000.1.7f1)
Testing environment: macOS Sequoia 15.5 (M1 Max)
Reproducible with these devices:
VLNQA00123, Google Pixel 2 XL, OS: 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00363, Samsung Galaxy Z Fold 2, OS: 12, CPU: Snapdragon 865 SM8250, GPU: Adreno 650
VLNQA00639, Samsung Galaxy S25, OS: 15, CPU: Snapdragon 9 Elite, GPU: Adreno 830
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
makaka-org
Jun 20, 2025 16:54
Unity Discussions: https://discussions.unity.com/t/unity-ar-foundation-arcore-opengles3-bug-texture-must-have-width-greater-than-0-exception-failed-to-create-texture-because-of-invalid-parameters/1652547