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[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...
Reproduction steps---------------------------1) Open attached project2) Open scene "Demo"3) Enter play mode ACTUAL RESULT: Nothing w... Read more
Synchronization problem is still relevant between the view Scene and vie...
To reproduce:1. Open attached project2. Select aspect 4:33. Select aspect 16:94. Notice that panel stays in aspect 4:3 Workaround: c... Read more
Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce:- Open attached project and the scene named "Bounce Culling Demo"- Notice that "Room A" and "Room B" are set to t... Read more
Assigning constant as the default parameter in the constructor of a gene...
When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to ... Read more
Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce:1. Open attached project2. Open console3. Notice "Unhandled Exception: System.NotSupportedException: Operation is not s... Read more
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...
Steps:1. Open attached project2. Build and run "Realible" scene for standalone3. Run "Reliable" scene in Editor and press "Server" b... Read more
Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip)2. Open scene: main.3. Press play.4. No compilation e... Read more
Tags are exported but list stays empty
How to reproduce:1. Create a new project2. Add some tags to a list3. Tag game objects with custom created tags4. Save the scene and ... Read more
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