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[Performance] Huge performance drop on AnimationWindow.OnGUI.Repaint whe...
Reproduction steps:1. Open the user's attached project "Physic Liner.zip"2. In the Hierarchy window under "Canvas/Panel" GameObject ... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce:1. Open the attached 0037.zip project2. Build for iOS and open the generated Xcode project3. Compare Bundle ID in t... Read more
Diagnostic Warning Resets When Navigating Away and Returning to Diagnost...
Steps to reproduce: Create a new Unity project Navigate to Edit > Preferences > Diagnostics Click the I understand, show me th... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce:1. Open attached HDRP project2. Create a Planar Reflection Probe3. Add terrain and align planar reflection probe ... Read more
Severe noise visible in the Game View on GameObjects when SSAO Blue Nois...
How to reproduce:1. Open the user attached project2. Open Scene "SampleScene" (Assets/Scenes)3. Enter Play Mode4. Observe the GameOb... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
[Android] AssistiveSupport.nodeFocusChanged is not called after SendScre...
Steps to reproduce: Open a project that uses the Accessibility module (such as Unity-Technologies/a11y-public-sample) Call Assistive... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
ASTC compressed textures larger than 4096 inside Editor are rendered pur...
Reproduction steps:1) Open user's attached project2) Select 'astcTest' asset3) Make sure that (in import settings):-- Format (in And... Read more
[Shadergraph] Subgraphs containing derivative-related functions can be p...
Repro steps:1. Create a subgraph2. Create a "position" node3. Create a "ddx" node4. Plug the position node into the input of the ddx... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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