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0
votes
Fixed

InputSystem.onAnyButtonPress gets called every frame when the controller...

Package: Input System

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Aug 05, 2024

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Version/s: 1.10.0

Reproduction steps:1. Open the attached “Input-System-Test.zip“ project2. Connect Xbox controller and enter Play mode3. Hold any of ... Read more

0
votes
Fixed

[Timeline] Dropdown icon for "Advanced" properties doesn't work under "C...

Package: Timeline

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Jan 03, 2020

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Version/s: (Preview 5) 1.3.0

The Dropdown icon for "Advanced" properties doesn't work under "Control Playable Asset" in Inspector.Please refer to the attached vi... Read more

2
votes
Not Reproducible

[Android] The Player freezes when loading Asset Bundles from the Main Th...

Android

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Sep 02, 2024

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Version/s: 2022.3.40f1, 6000.0.18f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, press... Read more

0
votes
Not Reproducible

Editor crash caused by Sliders Null Reference

Scripting

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Feb 29, 2016

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Version/s: 5.3.2p4

Reproduction steps:1) Open project attached in the edit and proceed to scene "MoviePlayer".2) Notices in the inspector that slider r... Read more

0
votes
Fixed

[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...

WP8

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Jun 11, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more

0
votes
Fixed

EditorLoop process uses 98% of the Main Thread and causes low FPS and CP...

Scene/Game View

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Apr 16, 2022

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Version/s: 2021.3.0f1

Reproduction steps:1. Open the attached project2. Click on the Stats button in the Game View Control Bar3. Open the Profiler Window ... Read more

0
votes
Won't Fix

Terrain Details have Anisotropic filtering applied when its Texture Anis...

Terrain

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Dec 31, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

Steps to reproduce:1. Open the attached project (case_1208474.zip)2. Switch to the Game window3. Under Edit > Project Settings &g... Read more

0
votes
Fixed

Shader compilation logging hard to read and timings are not too useful

Shader System

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Dec 22, 2025

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Version/s: 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Example log: d3d11 finished in 3890.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled ... Read more

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