Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.10.0
Issue ID
ISXB-1005
Regression
No
InputSystem.onAnyButtonPress gets called every frame when the controller analog stick is moved while its button is being pressed down
Reproduction steps:
1. Open the attached “Input-System-Test.zip“ project
2. Connect Xbox controller and enter Play mode
3. Hold any of the controller buttons down (ex. South) and move the analog stick
4. Observe the Console
Expected result: “onAnyButtonPress Button:/XInputControllerWindows/buttonSouth” log is thrown once
Actual result: “onAnyButtonPress Button:/XInputControllerWindows/buttonSouth” log is thrown more than once
Reproducible with: 1.7.0 (2021.3.42f1), 1.10.0 (2021.3.42f1, 2022.3.40f1, 6000.0.14f1)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- User reported that documentation on onAnyButtonPress says: "The listener will get triggered whenever a ButtonControl on any device in the list of devices goes from not being pressed to being pressed."https://docs.unity3d.com/Packages/com.unity.inputsystem@1.10/api/UnityEngine.InputSystem.InputSystem.html#UnityEngine_InputSystem_InputSystem_onAnyButtonPress But they get it called many times if press a gamepad button is pressed and the analog stick is moved
- User reported that this issue is reproducible on a common Windows gamepad (XInputControllerWindows)
- Issue is reproducible with Xbox controller via bluetooth and via cord
- DualSense and Nintendo Switch Pro controllers throw logs until button is released
- User reported that {{onAnyButtonPress}} gets triggered for any button in a non-default state because it relies on {{GetFirstButtonPressOrNull()}} and this method does not check if the button was pressed that frame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment