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Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
Burst internal compiler error after installing Entities Graphics package
Steps: Use 2022.2.0b12 Create a new URP template project Open Package manager, click "+", select Add package by name, put "com.unity... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
Shader Graph's preview can't compile when the first output is not a Vect...
How to reproduce:1. Open the attached “ShaderGraphIssue” project2. Open the “New Shader Sub Graph” asset3. Observe the area around t... Read more
Texel Size Node doesn't return texel size but instead returns the size o...
How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more
[HDRP] Maximum Light Count takes into account far distant lights not vis...
Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more
Incorrect graphics API is display in title bar after platform switch
Steps to reproduce: 1. Create new project2. Switch platform to android3. In title bar, notice that graphics API is DX114. Switch pla... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened