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HDR Color and intensity are not affected when changing the project from ...
Reproduction steps: Open the user's attached project Open Assets > Scenes > “Bloom Test” scene Select “Cube (1)” GameObject in... Read more
Table is not being released when calling ReleaseTable
1) Open the attached project 2) Open Scene Bug 3) Press play and open the Addressables Event Viewer (Asset Managements/Addressables/... Read more
AssertOnRecursiveCall(..) does not work
AssertOnRecursiveCall code should not be wrapped in PP_WRAP_CODE because this breaking its functionality. This code is in our codeba... Read more
UGUI NullReferenceException when sprite.texture is null
Reproduction steps:1. Open the attached project2. Open Assets/Scene scene and press Play3. Inspect the Console window Expected resul... Read more
SerializeReference instance added through PropertyModifications can caus...
If you have PropertyModification coming from 2020 version and inserting a SerializeReference instance- target: {fileID: 471073859820... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Package Manager: ENOENT: no such file or directory, mkdir
Description Attempting to create or open a project when there is a quote in the project path/name or in the UPM cache path causes th... Read more
Not all shaders get rendered when using custom Camera Matrix
How to reproduce:1. Open the attached project “in_9123”2. Open “SampleScene” in Scenes3. Select “Main Camera” Camera4. Attach the Ga... Read more
"UnityMediationSdk/UnityMediationSdk.h' file not found" when building to...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the Xcode window Expected... Read more
ShaderGraph does not work when using Decal material with Custom Function
To reproduce:1. Open the project “BugHunt” Expected result: All cubes are greenActual result: Try2 cube is pink which means that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject