Search Issue Tracker
[iPad] Keyboard doesn’t show up after pressing the “hide keyboard” butto...
How to reproduce:1. Build And Run the user’s attached “.zip” project on an iPad2. Press on the “MultiLines” Text Field3. Press the “... Read more
Tutorial Window has empty space and no label above Tutorials
How to reproduce:1. Create a new project using the Test Track Template2. Observe the Tutorial Window and the area above the list of ... Read more
RuntimeInitializeOnLoadMethod documentation is incorrect and lacking hel...
This is all the docs we have now: "Allow a runtime class method to be initialized when a game is loaded at runtime without action fr... Read more
[M1] Glitches and graphical artifacts are appearing when Rendering Path ...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Expected resul... Read more
"Material doesn't have a float or range property '_GradientScale'" error...
How to reproduce:1. Open the user-attached project (MWE.zip)2. In the Project window double-click to open the MWE (Visual tree asset... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps:1. Open the attached project "Bug addressables names"2. Open the Addressables Groups window3. Select Play Mode Sc... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
Package Manager fails to show Mars upgrade availability
Synopsis Users of earlier Mars versions do not see availability of Mars 1.5.0 in Package Manager. On the left side, there should be ... Read more
NativeHashSet Capacity Accessor triggers exception when scheduled for jobs
Steps to reproduce:1. Open the attached user's project "JobsTest.zip"2. Open the "SampleScene.unity"3. Enter Play Mode4. Observe the... Read more
Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...
Reproduction steps:1. Open the attached “CrashRepro” project2. Close the Unity Editor Expected result: Unity Editor closesActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs