Search Issue Tracker
Fixed in 2022.2.7f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a26
Votes
0
Found in
2022.2.0b16
2023.1.0a23
Issue ID
UUM-21543
Regression
No
RuntimeInitializeOnLoadMethod documentation is incorrect and lacking helpful information
This is all the docs we have now:
"Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user.
Methods marked {{[RuntimeInitializeOnLoadMethod]}} are invoked after the game has been loaded. This is after the {{Awake}} method has been invoked.
Note: The execution order of methods marked {{[RuntimeInitializeOnLoadMethod]}} is not guaranteed."
It does not mention the various options of callbacks
There is no info on the execution order of the callbacks.
Incorrect info:
- This is after the {{Awake}} method has been invoked.
- The execution order of methods marked {{[RuntimeInitializeOnLoadMethod]}} is not guaranteed.
The documentation was not updated when RuntimeInitializeLoadType was added. Which is hooks that invalidates above documenation.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment