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[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce: 1) Open the attached project 2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser 3) Make sure Un... Read more
Need better user awareness when using LDA with duplicated scenes
*Steps to repro:* # Open the attached project and SampleScene scene; # Unpack the Directional light prefab; # Save a scene to ... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Run scene (make sure that scene view isn't visib... Read more
Hitting “Create Actions…” button on Player Input component, and saving t...
Hitting “Create Actions…” button on Player Input component, and saving the file throws a NullReferenceException To reproduce: 1. Cr... Read more
[Video Player] Editor crashes when playing the scene with H.265 transcod...
How to reproduce: 1. Open attached project "TranscodeCrash" 2. Open "SampleScene" 3. Enter playmode Or to reproduce from scratch: 1... Read more
[UI Builder] F2 button does not rename highlighted elements in the UI Bu...
How to reproduce: 1. Open attached project "UIBuilderMoveWindowLagSpike.zip" 2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce: 1a.) The project is created for the Android platform, make sure that you don't have this platform installed 1b.) ... Read more
Single stepping on a throw statement does not stop at the catch statement
How to reproduce: 1. Open the attached "ThrowStep.zip" project 2. Open the "testscript.cs" and set a breakpoint on line 3. Attach th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player