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AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
UI Builder loses all progress or the .uxml file corrupts when entering a...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
How to reproduce:1. Open the “IN-75569_repro“ project2. Open the “SampleScene“3. Navigate to Window → Rendering → Lighting4. In the ... Read more
Editor does not quit when Editor is not in focus and any floating window...
How to reproduce:1. Create and open a new project2. Undock any tab into a floating window3. Focus on some other window outside of th... Read more
Bug Reporter doesn't launch when trying to open it from the Editor or cr...
How to reproduce:1. Open attached project2. Report a Bug Reproducible with: 2019.1.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4Not reprod... Read more
Profiler crash on DynamicHeapAllocator::GetBlockPointer
A profiler crash in the Unity Editor has been observed, related to an out of memory error. Reproducible with: 6000.0.62f1, 6000.0.63... Read more
“Screen.safeArea” reports the same width and height when changing betwee...
How to reproduce:1. Open the attached “Screen.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size