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0
votes
By Design

Texture2D.LoadRawTextureData error appears for PVR images

Texture

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Mar 31, 2023

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Version/s: 2020.3.46f1

How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the console window Expected outcome: No err... Read more

0
votes
Fixed

[IL2CPP] Assembly.GetType returns a nested Class when the nested Class i...

IL2CPP

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Apr 22, 2022

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Version/s: 2020.3, 2021.3, 2021.3.0f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "Case_1422119.zip" and load Scene "Assembly.GetType"2. Ensure IL2CPP is selected as ... Read more

0
votes
Not Reproducible

Reimport all operation crashes Unity

Scripting

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Feb 22, 2016

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Version/s: 5.3.3f1

Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more

0
votes
By Design

[FrameDebugger] Frame debugger doesn't show rendering event details afte...

Graphics - General

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Jan 25, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene;2. Click on Scene view tab in Editor;3. Launch Play mode;4. Open Frame Deb... Read more

7
votes
Fixed

[MemoryLeak] Mono memory increases when switching scenes

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Feb 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more

0
votes
Not Reproducible

ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...

Package: TextMeshPro

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Dec 02, 2019

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Version/s: 2.0.1

How to reproduce:1. Create a new project2. Import the Avalon.tff to the project3. Install TMP package4. Window > TextMeshPro >... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

0
votes
Active

Font asset is re-imported and kerning values are set up each time when s...

Text

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Sep 12, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1c1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more

1
votes
Won't Fix

GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...

Text

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May 31, 2021

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Version/s: 2018.4.35f1, 2019.4.27f1, 2020.2.0a1, 2020.3.7f1, 2021.1.5f1, 2021.1.9f1, 2021.2.0a14

How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more

0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

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