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[Android] "Execution failed for task ':launcher:mapDebugSourceSetPaths'....
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. Observe the Edito... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce: 1. Open the attached "ScriptBug" project 2. Select "Directional Light" GameObject in the Hierarchy window 3. Ope... Read more
Find backport Changeset: Renaming folders makes them disappear in Projec...
- Open the BugTest project. - Rename any of the asset folders (AssetBundles, Scripts, Resources) into a lowercase variant (assetBund... Read more
Hub creates a non deletable folder when downloading specific Tutorial pr...
How to reproduce: 1. Open Unity Hub 2. Select Learn section 3. Download "John Lemon's Haunted Jaunt: 3D Beginner" or “Ruby’s Adventu... Read more
[ShaderGraph] Node Settings menu doesn't collapse if clicked somehere el...
Node Settings menu doesn't collapse unless the user clicks on the same settings icon again Steps To Reproduce: 1. Create a new Pro... Read more
Multiple C4717 warning in Unity.RenderPipelines.Universal.Runtime2.cpp
How to reproduce: 1. Open the user's attached project 2. Build the project for UWP, iOS or any other IL2CPP platform where you c... Read more
Cannot select console tab after switching current platform API
Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more
Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...
How to reproduce: 1. Open the user's attached "SceneBundling" project 2. Select Asset Bundles->Build 3. Observe the Console Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player