Search Issue Tracker
Silent crash when loading profiler binary information file
Reproduction steps: 1. Create a new 3D project 2. Open the profiler window (Window > Analysis > Profiler) 3. Load binary informat... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...
How to reproduce: 1. Open attached project "TestSVG.zip" and scene "SampleScene" 2. Observe Scene/Game view's image Expected resul... Read more
Particles are rendered without an alpha channel if using a shader with "...
How to reproduce: 1. Open the user’s attached “UnityPhotoEditor.zip” project 2. Enter Play mode 3. Observe the Particles Expected r... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce: 1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility 2. Build for WP8 3. Notice ... Read more
[Windows] Build launches in fullscreen when Fullscreen Mode is Maximized...
Steps to reproduce: 1. Open the attached “IN-21756_Actual_Project” project 2. Build And Run the project 3. Observe the built appl... Read more
RaycastResult.sortingLayer always returns the default Layer when Raycast...
How to reproduce: 1. Open the user-submitted project "RaycastHit.sortingLayer.zip" 2. Open the SampleScene 3. Enter Play mode 4. Cli... Read more
[Mobile] The Scrollbar jumps around and reverses scroll direction when u...
How to reproduce: 1. Open the user’s attached “UiTest.zip“ project 2. Open the “SampleScene“ Scene 3. Enter the Play mode 4. Mak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP