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0
votes
Duplicate

[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file

WebGL

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Nov 19, 2019

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Version/s:

https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object.Press the Bake button from it's ... Read more

0
votes
By Design

"Serialization depth limit 10 exceeded at 'EvolutionNode.icon'. There ma...

Serialization

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Mar 13, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a6

How to reproduce:Open the attached project "Project Huesos.zip" Expected results: "Serialization depth limit 10 exceeded at 'Evoluti... Read more

0
votes
Fixed

Animation stops before reaching designated position

Animation

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Apr 20, 2016

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Version/s: 5.3.4p4

Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more

0
votes
Fixed
4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Fixed

[Terrain] Editor crashes on applying/removing branch material of the sta...

Terrain

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Nov 20, 2019

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Version/s: 2019.3.0b1, 2019.3.0b12

Editor crashes on applying/removing branch material of the static Tree. Steps to repro:1. Open the attached.2. Tree game object >... Read more

0
votes
Won't Fix

"Raw edit mode" button is not shown as pressed if it's pressed in an add...

uGUI

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Aug 29, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6

How to reproduce:1. Open the user’s attached project2. Add an additional Inspector window3. In Hierarchy expand “Canvas” GameObject ... Read more

0
votes
Fixed

Dropdowns get cut off or don't open at all when used inside a RectMask2D

UI

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Apr 08, 2016

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Version/s: 5.3.4p2

How to reproduce:1. open the attached project2. Open and run main scene3. Check the Dropdown on the left that's being used inside a ... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

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