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0
votes
Fixed

[VFX Graph] VFX SG template is shown twice in SG template

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Jul 25, 2025

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Version/s: 6000.3.0a3, 6000.3.0a4

Steps to reproduce: open your project Create a new ShaderGraph by using the Tempalte window Scroll to the VFX categories Actual resu... Read more

0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more

0
votes
Fixed

Sprite renderer does not issue draw calls correctly when using SRP Batcher

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Jan 24, 2025

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Version/s: 6000.0.36f1, 6000.1.0b4, 6000.2.0a1

How to reproduce:1. Open the attached "IN-93517" project2. Open the "SampleScene"3. Open the Frame Debugger window (Window > Anal... Read more

0
votes
Won't Fix

[Mac] 2D Light with Alpha Blend and Normal maps enabled produces scene v...

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Mar 16, 2023

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Version/s: 2023.1.0a25

Steps to reproduce:1. Open the attached project2. Open scene Scenes/SampleScene3. Observe the black square rectangle under where the... Read more

0
votes
Fixed

Blend Tree Slider does not adapt if outside allowed range on change of T...

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Jan 24, 2025

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Version/s: 2021.3.45f1, 2022.3.56f1, 6000.0.36f1, 6000.1.0b4

Steps to reproduce: Open a Unity Project Create a new Animator Controller via Assets > Create > Animation > Animator Contro... Read more

1
votes
Fixed

TapInteraction is triggered twice when using HoldInteraction

Package: Input System

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Jun 16, 2022

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Version/s: 1.9.0

How to reproduce:1. Open the user's attached "InputSystemDemo" project2. Open the "Interactions Issue Scene" scene3. Enter Play mode... Read more

0
votes
Fixed

Console displays error "Layout update is struggling to process current l...

Search

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Feb 08, 2023

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Version/s: 2023.1.0b3, 2023.2.0a1

Steps to reproduce: Create new project Go to "Window" menu item and select "Search -> New Window" Verify, that "Search" window op... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Fixed

[Deployment] SplashScreen preview button does not refresh until mouse po...

Deployment Management

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Nov 19, 2019

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Version/s: 2019.2.0a9, 2019.3.0a1, 2019.3.0b12

SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more

0
votes
Not Reproducible

[macOS] Hierarchy V2 automatically renames the created object to "˜" whe...

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Aug 27, 2025

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Version/s: 6000.3.0a6, 6000.4.0a1

Steps to reproduce: Open the attached project Open TestScene Select "GameObject (1)" Press the ⌥⇧N shortcut for creating an Empty Ch... Read more

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