Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.3.0a6
6000.4.0a1
Issue ID
UUM-115380
Regression
No
[macOS] Hierarchy V2 automatically renames the created object to "˜" when using a shortcut for the Create Empty Child function
Steps to reproduce:
- Open the attached project
- Open TestScene
- Select "GameObject (1)"
- Press the ⌥⇧N shortcut for creating an Empty Child Object
- Observe the created object in the Hierarchy
Actual results: Newly created object is automatically renamed to "˜"
Expected results: Object is created without any additional operations
Reproducible with versions: 6000.3.0a2, 6000.3.0a6
Can’t test with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a1 (Hierarchy V2 not available)
Reproducible with (OS): macOS 15.6.1
Not reproducible with (OS): Ubuntu 24.04
Notes:
- Does not reproduce with Hierarchy V1
- The issue does not affect Create Empty and Create Empty Parent shortcuts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This issue does not seem to reproduce anymore and is likely to have been fixed as a result of a previous patch in the same area. If you find new reproduction steps, please reopen this ticket.