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ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...
Steps: 1. Open attached project 2. Load SampleScene 3. Select Cube prefab instance 4. Right-Click and choose "Prefab -> Open Asset I... Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps: - Download the HDRP Custom Pass repo - Open ... Read more
[Substances][Bake&Discard] Material is rendered completely black if we c...
- Launch Unity and load the attached project - Select the substance asset and in the inspector choose Bake and discard substance and... Read more
[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro: 1. Open the attached. 2. Tree game object >... Read more
Particle System is flickering when recovering deleted mesh file
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/New Scene.unity“ scene 3. Backup “Assets/plane.fbx” o... Read more
The cursor does not jump to the start of the text field when using Home ...
How to reproduce 1. Open the attached '1287121.zip' project 2. In the Project window right-click on the 'Start-------------------en... Read more
[WebGL] "Unable to open archive file" error is thrown in Build when "Com...
How to reproduce: 1. Open the attached project's Scene labeled "BasicReference" 2. Enter the Play Mode 3. In the Game View, Press th... Read more
Button with animation transition gets stuck to Pressed state
To reproduce: 1. Open attached project 2. Open scene 3. Open animator window 4. Select GoToView1 gameobject 5. Press play 6. Click... Read more
[DX12] Editor crashes with a specific prefab in a Scene when entering th...
How to reproduce: 1. Open the "case_1153385-repro" project 2. Open the "Scenes/SampleScene" Scene 3. Enter the Play Mode Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP metadata allocates more memory when testing with 2022.3 compared to 2021.3
- Lighting Window open reference button links to documentation for wrong Editor Version
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened