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0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more

0
votes
Won't Fix

Addressable assets appear in random order when observing the "Select Add...

Package: Addressables

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Sep 02, 2024

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Version/s: 1.22.2, 2.2.2

How to reproduce:1. Open the attached “SOAssetOrder.zip” project2. Navigate to Assets/Heightmaps and select the “Data” Scriptable Ob... Read more

0
votes
Fixed

RGB, R, G and B button does nothing in Lightmap thumbnail preview

Shadows/Lights

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Nov 20, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b12, 2020.1

RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy &gt... Read more

0
votes
Fixed

Some tangents return NaN when the Tangents calculation method is set to ...

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May 16, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14, 2023.3.0a1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Windo... Read more

0
votes
Fixed

Shortcut commands in "Main Menu" category are missing when using shortcu...

Shortcut Management

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Nov 29, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.2, 2022.1

Reproduction steps:1. Open user's attached project "Unity2020323f1.zip"2. Open Shortcuts (Edit > Shortcuts)3. Switch Category to ... Read more

0
votes
Fixed

Embedded iOS frameworks are not automatically signed

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Jun 30, 2022

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Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a2

How to reproduce:1. Open the attached project ("build-ios-with-framework-2022.1.zip")2. Build for the iOS platform and open the Xcod... Read more

0
votes
Fixed

[MacOS] Editor crashes on "ShowDelayedContextMenu(bool)" when using Test...

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Jan 09, 2024

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Version/s: 2022.3.18f1, 2023.3.0b3

Reproduction steps:1. Open the attached project “UTFProject”2. Open the (menu: Window > General > Test Runner) Window3. Click ... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

2
votes
By Design

[Android] Application either crashes, renders the screen black or doesn'...

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Nov 11, 2024

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Version/s: 6000.0.26f1, 6000.1.0a3, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the “screen goes black“ project2. Open the “SampleScene“3. Run and Build for Android4. In the application p... Read more

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