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0
votes
Won't Fix

Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...

Graphics - General

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May 24, 2017

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Version/s: 2017.1.0b6

Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more

2
votes
Fixed

[ScrollRect] No inertia at specific position in vertical scroll mode

UI

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Aug 01, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene and scroll down by clicking and dragging g... Read more

0
votes
Fixed

[VectorGraphics][Android]SVGImage disappear when entering device's Windo...

Package: Vector Graphics

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Nov 15, 2019

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Version/s: 2.0.0-preview.11

Steps to reproduce:1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip"2. Build it3. Run it4. Notice the SVGImage is Rend... Read more

1
votes
Fixed

'MecanimDataWasBuilt()' assert after opening project

Animation

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Jun 08, 2017

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Version/s: 2017.1.0b9

Steps to reproduce: 1. Open attached project2. Notice Assertion failed: Assertion failed on expression: 'MecanimDataWasBuilt()' in c... Read more

0
votes
Won't Fix

Scene change after removing missing component causes crash at ves_icall_...

Scripting

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Apr 10, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "sceneWithMissingComponent"3. In top menu, click "SNSTools > Project Cl... Read more

1
votes
Fixed

[Linux][Hub] Unity Hub 2.4.5 does not open "Add modules" window when cli...

Package: HUBX

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Aug 05, 2021

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Version/s: 2.4.5

How to reproduce:1. Make sure you have at least one missing module in you Editor installation2. Open new Unity project3. In Build Se... Read more

0
votes
By Design

Button with animation transition gets stuck to Pressed state

Animation

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Jan 22, 2015

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Version/s: 4.6.1p4

To reproduce:1. Open attached project2. Open scene3. Open animator window4. Select GoToView1 gameobject5. Press play6. Click Go To V... Read more

0
votes
Fixed

[Regression] Enviroment lighting is broken in the 2017.4.27f1 version

Progressive Lightmapper

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May 18, 2019

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Version/s: 2017.4.26f1, 2017.4.27f1

How to reproduce:1. Create a new project2. Try to change the Skybox material or the Environment Lighting color3. Observe that nothin... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

2
votes
By Design

MonoDevelop is not finding references when define symbols used

CodeEditors

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Mar 27, 2017

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Version/s: 5.5.2f1

Repro steps: 1. Open attached project.2. Open Target.cs script with MonoDevelop3. Make sure only Target.cs tab is open4. Press "Find... Read more

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